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Decision

Decision


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Join date : 05.09.2009

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ПисанеЗаглавие: .. Decision ..   .. Decision .. Icon_minitimeСъб Сеп 05, 2009 7:28 am

Име: Decision

Години: ...

Раса: Кървав Елф

Афилиация: Орда

Paladins are the virtuous defenders of the weak and tireless enemies of the undead. Mixing elements of the warrior and the clerics of the Holy Light, the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the Alliance races and the blood elves of the Horde.

The paladin is a "Warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer succor to the beleaguered and smite their enemies with holy fervor. They are particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to the paladin, but he focuses his efforts on destroying undead and demons. These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the Dark Portal. Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights bend the powers of the Light to their will, though rumor has it they have recently began to use the Light legitimately. The paladin order, also called the Knights of the Silver Hand, grew out of humanity’s culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The Blood Knights are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is false presumption. Paladins are the embodiment of goodliness and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, all paladins are of good alignment.[2]
A dwarf paladin fighting, with the retribution aura, against undead skeletons.

During the Second War, some paladins' eyes glowed with inner power of the Light, such as the paladin Turalyon. This is not the case for all paladins, though it occurs in game with certain paladin armor sets. Some are Retribution paladins, auradins, or sun paladins. Some are known as paladin warriors (who sometimes become epic paladin warriors). Some paladins choose to become exemplars or templars.
Second War

Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of Lordaeron. Archbishop Alonsus Faol perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rests upon these paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[2]
15 Years After the Second War

The Archbishop, Alonsus Faol, prior to the Second War, founded the Order of the Knights of the Silver Hand. The holy knights, or paladins, as they are commonly called, led the battle against the evil orcs and helped to save the lands of Lordaeron from ruin. Though it has been nearly 15 years since the end of the Second War, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all those who would trample the meek and innocent.
Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on into hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors now brandish both warhammer and holy fire in offensive battle against all who would trample the meek and innocent.[3]
History
Human paladin

The Knights of the Silver Hand was the original paladin order. Formed during the Second War, it was at its height until the time of the Plague. As paladins were immune to the Plague (and indeed all diseases), many members of the Order survived the initial push of the Scourge. Unfortunately, the corrupted Arthas Menethil killed many paladins upon his return (including Uther the Lightbringer), leaving only a scattered few. The Order of the Silver Hand was disbanded by prince Arthas Menethil when Uther the Lightbringer refused to aid Arthas in his purging of the city of Stratholme.

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[3]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei.
Code of conduct

A paladin must be of good alignment and loses all light abilities if he ever willingly commits an evil act. Additionally, the paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts who are of good alignment. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities and can not train further as a paladin until he atones for his violations.[4][5]

Paladins don't always have to work within good or neutral organizations as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine), but as long as they believe their cause to be just, the Light will continue to serve them.
Notable paladins in lore

* Image:IconSmall Arthas.gif Arthas Menethil
* Image:IconSmall Mograine.gif Alexandros Mograine
* Image:IconSmall Tirion.gif Tirion Fordring
* Image:IconSmall Uther.gif Uther the Lightbringer
* Image:IconSmall Turalyon.gif Turalyon
* BloodElf female Lady Liadrin
* Image:IconSmall Nobundo.gif Farseer Nobundo (Formerly, now a Shaman)

edit Overview

A paladin that has chosen to spec Retribution is able to increase his DPS by a considerable margin. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits and Seal of Command procs. Through the 41-point Retribution talent Crusader Strike and 51-point Divine Storm they can deal considerable weapon based burst damage. Additionally, Retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups, such as Heart of the Crusader, which grants all attacks against the target a 3% increased chance to crit, and Sanctified Retribution, increasing the damage of the paladin's group by 3%.

Paladins are also excellent tanks. Spiritual Attunement provides the paladin with a percentage of mana, based on ability level, each time they receive healing. They also excel at tanking multiple mobs at the same time through use of their reactive threat abilities like Holy Shield and Consecration, an AOE effect that deals significant threat to all mobs within range. Paladin tanks have gained widespread acceptance in the community.

The paladin class has some of the most mana-efficient and low-threat healing spells in the game, allowing them to easily fill the position of a main tank healer in a party or raid situation. Their healing efficiency makes them great endurance and battle healers, though paladins lack area of effect healing abilities (healing multiple targets at once) and healing over time effects. Paladins do have a form of indirect healing from the spell Judgement of Light.

Paladins have several anti-Undead and Demon abilities such as Exorcism, Holy Wrath, and Turn Evil which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons).

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Silence and Interrupt effects, as all of a paladin's abilities are part of a single magic school (Holy). In addition, dispel effects are powerful against paladins.
edit Races

The paladin class can be played by the following races:

Alliance Crest Alliance

* DwarfDwarf Dwarves
* HumanHuman Humans
* DraeneiDraenei Draenei TBC

Horde Crest Horde

* Blood elfBlood elf Blood elves TBC
* TaurenTauren Tauren Cata

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Currently, draenei paladins are members of an organization called the Hand of Argus, but this may change with time as the draenei are now part of the Alliance and some may consider joining the Silver Hand.
In Cataclysm
Cata This section concerns content exclusive to Cataclysm.

As of the Cataclysm expansion, tauren will be the second race of the Horde to be able to take on the role of Paladin.[6] Tauren paladins will be called Sunwalkers according to Kisirani. [7]
edit Weapons and armor
Human paladin

See also: Paladin sets

From the start, paladins can wear cloth, leather, or mail armor, and can train to wear plate armor at level 40. They may use a shield. They can summon their own Warhorse at level 20 (40 before patch 2.4.3). They can quest for an epic Charger at level 40 (as of patch 3.2). They can use the following melee weapons (some innately based on race, while others are trained via a Weapon Master for a fee):

* 1H Axes
* 2H Axes
* 1H Maces
* 2H Maces
* 1H Swords
* 2H Swords
* Polearms

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. In lieu of a ranged weapon slot, paladins receive a Libram (relic) slot. For ranged damage, a paladin has several limited options. Due to cooldowns, these are more useful for pulling than actual damage.

* Using Hand of Reckoning, a 30 yard taunt that does holy damage which scales with attack power if the Paladin is not the mob's current aggro target.
* Spending talent points in the Holy tree to acquire the spell Holy Shock.
* Spending talent points in the Protection tree to acquire Avenger's Shield .
* Using Hammer of Wrath on an enemy with less than 20% of their health left.
* Using Exorcism which crits 100% on Undead and Demons.
* Using Judgement in combination with a seal (see below) allows for a limited range attack. Spending Talent Points in the Holy Tree will greatly improve the range of Judgements.
* Taking the Engineering profession in order to obtain limited ranged capabilities such as dynamite, bombs, and trinkets.

One notable option for a paladin who specializes in Goblin Engineering is the [Goblin Rocket Launcher].
A high level engineer with the Wrath of the Lich King expansion can "enchant" his gloves with the Hand Mounted Pyro Rocket.

* A ranged trinket such as [Linken's Boomerang], which has a 3 minute cooldown, [Tidal Charm], which has a 15 minute cooldown, or [Six Demon Bag], which has a 3 minute cooldown.
* Non-Engineering explosives such as [EZ-Thro Dynamite] or [EZ-Thro Dynamite II].
* [Magic Candles] dropped by Kobold Geomancers in Elwynn Forest can also be used. They have a one minute cooldown and stack up to 20.
* [The Decapitator] dropped by Prince Malchezaar in Karazhan can also be used. Has a 3 minute cooldown, 513 to 567 damage, and a 40 yd range.

Paladin primary stats by paladin type

Main article: Tips and advice for paladins

This is a list of the paladin's primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.
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Vincent Valentine
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ПисанеЗаглавие: Re: .. Decision ..   .. Decision .. Icon_minitimeСъб Сеп 05, 2009 3:59 pm

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